devlog
jade's town is a quest-based RPG loosely based in manhattan beach, brooklyn. much of the game/concept is a big #WIP but here is where you'll find my less polished ideas, to-do lists, ETC! :-p
demos
there are a few demos available to play, and as u can see they vary from version to version while i re-work a lot of the stuff..
demo v.04
published early 2022
demo v.03
published 9.21
demo v.02
published 5.10.21
demo v.01
published 1.30.21
to-do list
things to do or things i'd like to do~
- finish game outline
- player controls (3rd person)
- idle/walk/run
- jump&falling
- sitting/idle2
- head tracking
- 1st person camera/looking
- interactions:
- talking to npcs
- picking up objects
- petting cats :3c
- love-love beam
- UI interactions - checking inventory, equipping items
- create/design npcs
for each one: - name
- design
- personality (likes, dislikes)
- daily routines
- create&finalize locations (scenes)
- main map: manhattan beach
- beach
- player + npc homes
- stores
- other neighborhoods: the city
- world mechanics:
- day/night cycle
- weather: rain, star shower, stormy/dusty(?), cherry blossom season(?)
- after rain/star shower there is chance for a rainbow the next day
- after storm/dust, it rains the next day(?)
- if i can figure out rainbows then this will be possible but otherwise all weather will be random :B (in which case rainbows will count as a weather type)
- time of day music
- sound effect system
- npc routines
- animal routines/spawning - bugs (butterflies, ladybugs, dragonflies), birds, cats
- bus schedule
- ice cream truck - appears only at certain times
- special events
- gameplay mechanics:
- menu
- saving/loading
- player spawning (save vector3 coordinates between scenes)
- player controls
- inventory system
- dialogue system
- quest system
- assets:
- player model
- player outfits
- npc models
- building models
- world maps
- environment models - trees, benches, street signs, misc
- animal models - cats, birds, butterflies, ladybugs, dragonflies, syd-dog, jackie's crow
- vehicles
- particles- sparkles, hearts, emotes (happy/sad/angry/embarrassed/chill/lovely)
- items
- UI design
- sound effects
- music
- cutscenes